![]() You can also export all the resources of the SWF file by right-clicking on the SWF's filename in the Navigation Pane and choosing Export Selection.Aside from exporting a single file, you can export an entire folder by right-clicking that and choosing Export Selection.Once you found a sound you'd like to export, right-click it, click Export Selection, and proceed with the steps above.The Viewing Pane will change into a basic media player where you can play/pause, stop or enable/disable looping of the sound. Preview a sound by clicking its respective row.Expand the sounds folder by double-clicking it (or clicking the button to the left of it).Getting at the audio files is a bit different, since you can't use the "click-the-thumbnail-in-the-Viewing-Pane" technique for them. Open that folder, and the prize is yours. (If we exported an audio file, we'd have a sounds folder, etc.) menu item, right-click, drag-and-drop, whatever works for you).Īs you can see, JPEXS created an images folder for us. Open the file in JPEXS (via the File > Open. The Quick Walkthrough Regarding Resource Extractionįor this walkthrough, I'm going to assume you already grabbed an SWF file to break apart. I personally would recommend just letting the installer do it for you, rather than you grabbing Java and installing it yourself. If you're installing JPEXS, it'll offer to install Java for you if you don't have it installed. If you haven't installed your decompiler of choice, do so now. The rest of this section will use this program for a quick walkthrough regarding resource extraction (i.e, the instructions below are for JPEXS) if you did end up paying for Sothink's decompiler, kindly consult its help file to help with translating this process for that program. I personally use JPEXS, despite the Java woes. Proprietary (requires $$$, but you can have the 30-day trial) So far, you have two choices for a Flash decompiler program : What it does is it takes in a Flash file, breaks it apart ( decompiles it), and shows all the goodies contained in it-not just images and audio, but also whatever code contained in it (which should entertain any geek who knows ActionScript for hours). On the down side (from the perspective of a user I'm sure game devs would appreciate this point), it makes it a bit more difficult to extract the images/audio files/other files in question (but not completely impossible).įor this, we need a program called a Flash decompiler. This reduces the amount of requests for files that the game must make, and also eases organization of files within your computer (or the game servers). For instance, in Kancolle, when it needs an image of a shipgirl, it actually downloads a Flash file with all the images of the shipgirl in question (normal, damaged forms, resupply banners, etc.) packaged neatly inside, instead of several image files. However, aside from serving as the user interface (i.e, the part of the game that you can see and interact with), Flash files serve another purpose: it can also be a nice little container for game assets. ![]() Technical Stuff! (You may safely skip this)įlash files are probably better known for games (like Kancolle itself). swf), however, need some extra treatment before they reveal their goodies. 2 The Quick Walkthrough Regarding Resource Extractionįor most files, like images or audio files, you can just use them as soon as you grab them off the Kancolle servers.
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